Categories / opengl-es
Understanding EAGL Contexts, ShareGroups, RenderBuffers, and Framebuffers on iPhone OS for Efficient Graphics Rendering
Understanding glDiscardFramebufferEXT: Optimizing Depth Buffer Management in OpenGL ES 2.x
Understanding OpenGL ES 2.0 Performance on iPhone Simulator, iPhone, and MacBook Pro: A Deep Dive into Tile-Based Rendering and Beyond